Quick update

December 7th, 2009 by SharQueDo

Just wanted to share a quick update with you guys about Multitroid.

I’ve just rewritten the sprite animation engine. It’s now looking much more smoother, more bug-free and easier to expand in the code. Soon we’ll have a steady base to work on regarding multiplayer and even record snapshots for a trailer video.

Big things on the todo-list now is to polish the physics engine (add slope support), add a basic user interface (menu) and start rewriting the old network code.

Stay tuned. A beta release might come sooner than you think. :)


Inactivity

December 6th, 2009 by SharQueDo

There wasn’t been much development going on lately due IRL issues. But things are getting quiet here again, so I can focus more on Multitroid a bit.


Multitroid update 5, Norfair preview!

October 7th, 2009 by SharQueDo

I’ve polished the physics engine a bit, it’s getting along quite fine. I also added additional tilesets for Brinstar, Norfair, Crateria and Maridia. The window size can now be set dynamically instead of forced 320×240 and scales accordingly.

Here’s a screenshot from a quick Norfair level I put together:

Note that the background distortion and lava aren’t perfect yet, and the heat glow on Samus and some of the tiles are still missing. I am aware of this and will be fixed/added later.


Multitroid map collision part 1 finished

September 30th, 2009 by SharQueDo

Allright. The first part of map collisions for Multitroid are complete! This is just on map level, calculating collisions per tile. Next step is going into tile detail to pixel level for slopes and rough terrain and adding animation.

multitroid_collisions

Also, as you probably can see, I also added an executable icon. Screw Attack, yay! Regarding the screen size, the real version will have a larger resolution (640×480 to be exact), this small resolution is just for development and testing.


Metroid: Fan Mission and other Metroid fangames

September 25th, 2009 by SharQueDo

The internet is a great place. And by great, I do not only mean large, but also a fantastic source of information. Some of that information are tools or guides (examples, tutorials) how to make games. I’m talking about Game Maker, Multimedia Fusion and alike. These two game creation tools are commonly used by Metroid: Fan Mission.

Metroid: Fan Mission is the largest community on the internet when it comes to Metroid fangame creations. Most of these mentioned game creation tools are relatively easy to use for anyone, so there’s quite a number of interesting projects going on at MFM. Some of these look really cool. I’ll list a few which I really look forward to:

  • Metroid SR388 by Vonrichter, a Super Metroid fangame. There is a very cool trailer video on his blog at Destructoid, which I highly recommend everyone interested in this topic to view it, if you haven’t done so already. Unfortunately, their official website (www.metroidsr388.com) has been down for a while, so we don’t really know what’s going on in there at the moment. The trailer is a must-see, though.
  • Another Metroid 2 Remake (AM2R) by DoctorM64, a Metroid II remake. There are several video’s on his website, which all looks very cool too! Definitely seems to recreate the ‘Metroid II-feeling’. There’s even a tech demo on there, how about that?
  • ZeroEngine by Zas, a Metroid Zero Mission fangame/engine. This one has very promising screenshots and a very cool trailer video, which looks very much like the original Metroid Zero Mission!

These are only three projects, there are much more on there! Please have a browse through their forums, especially the Game Creation Studio forum!


aF//RD Update: Oh snap.

September 22nd, 2009 by AzMiLion

Hey all,

Sorry for not posting on the blog for such a  insanely long time, but i’ve been busy at work, and seeing as i recently started school again, there won’t be any work done on the pack for quite some time, this is mostly due to me not liking java very much and coding in it taking way to fucking long.
That is all.


Multitroid static page added!

September 22nd, 2009 by SharQueDo

For those of you who don’t feel like browsing through forums for data about Multitroid, I made a static page for it! It hosts some basic info and screenshots. For downloads and additional info, you’ll still be required to use the forums until I bring out solid, non-development releases.

The page can be found here, or click on ‘Multitroid’ in the menu to the left (which previously linked to the forums).


(Gr)avatars in comments!

September 21st, 2009 by SharQueDo

Since I enabled comments yesterday, I’m now still fine tuning them a bit. I wanted avatars with comments too, so I added Gravatars!

What’s a gravatar, you might ask? Well, the official site’s description reads:

Your Gravatar is an image that follows you from site to site appearing beside your name when you do things like comment or post on a blog. Avatars help identify your posts on blogs and web forums, so why not on any site?

So if you’re commenting not only on my blog, but other people’s blogs that have Gravatars enabled, it will show your own icon! You can sign up for free on their website and upload your image right away!

For those of you who wonder how it works, it’s based on your email address. You sign up with your email on Gravatar.com and upload an image. When you post here using the same email address, it will show your avatar from Gravatar! Isn’t that just convenience?


Small site update, comments enabled

September 21st, 2009 by SharQueDo

I just want to let everyone know that commenting on these articles have been enabled again. I’ve installed a (hopefully) decent SPAM filter, since last time I got too much spam to dealt with, so I closed commenting all together.

But now it’s open again! So please, feel free to comment us on our work! Either using comments on articles or on the forums (see menu). We’ll be happy to receive your feedback, especially on my Multitroid project. :)


Multitroid, what?

September 21st, 2009 by SharQueDo

A quick mockup screenshot I made about Multitoid. Yes, I know the HUD is missing and stuff. But meh, who doesn’t want to see Samus vs Samus, Super Metroid-style, online?

Quick mockup for Multitroid.

This is basicly what I’m building. Super Metroid, online. Maybe I’ll make a few more (proper) mockups later. If you like to request a mockup or anything, drop me a line on the forums (see menu)! I’ll see what I can do. ;)