Archive for January, 2009

Metroid fangames & Metroid Tournament, status: Recovered!

Tuesday, January 20th, 2009 by SharQueDo

About  3 years ago, I started working on a multiplayer Metroid fangame in GameMaker® 6. It featured Metroid: Zero Mission graphics and gameplay alike(ish). That fangame was called: Metroid Kombat (cheesy, I know).

It was mostly a game I developed when I hadn’t had !@#$ to do at my school back then, and it was purely made for LAN (bad networking code, etc). It was fun while it lasted, I enjoyed some good time in not only making it but also playing it with classmates and friends. Unfortunatly, I lost (these two words are you going to hear a lot at my blog) the GameMaker project files, including backups.

Back then, I was starting to hang around Metroid: Fan Mission, a Metroid fangaming community. We created a team of a few people (notable me, ‘Chucky’, ‘wild8900′, ‘Metro’ and ‘Dragon’) who were to recreate a multiplayer Metroid fangame, but this time with custommade graphics (latter persons all being excellent pixel artists).

The game to be made was called Metroid Tournament (also cheesy, I know). Progress went slow but steady. The engine was slowly developed, a lot of sprites, artwork and concepts were made. Months of dedication went in the project, notably on the graphical goods.

Ofcourse, I’m not me if disaster not struck again. Two years ago, I lost litterally everything from the project, and the project was cancelled. The loss was too great, and we couldn’t be !@#$ed to recreate everything. Besides, the engine wasn’t near multiplayer support yet, at all.

But somehow, because of a miracle, all that was lost from Metroid Tournament is recovered recently! All sprites, tiles, hud concepts, 16 worked out map concepts, menu screens, logo’s, icons, everything! Everything is recovered!

metroidtournament_sprites

I’m not going to cancel Multitroid because of this, or merge anything Metroid Tournament related into Multitroid, but I do expect to start working on a second branch in the same engine I’m using for Multitroid in the near future.

Multitroid teaser screenshots

Tuesday, January 13th, 2009 by SharQueDo

Here, have some teaser screenshots to keep you happy. This is actual in-game rendered stuff. Screenshots are resized down a bit to not clog up the whole space that much.

multitroid_teaser_0001

multitroid_teaser_0002

Multitroid progress report #1

Monday, January 12th, 2009 by SharQueDo

I’ve not been doing much developing on Multitroid lately. I did hower started working on a new and improved spritesheet which’ll be used for the new physics engine.

sm_samus_gravity_front

Wire mortar

Friday, January 9th, 2009 by Oppernerd

I like to play around with Wire tools in Garry’s mod. Check what I built this time: a mortar with a control panel. Good for hitting stationary targets.

Notes:

For gravity I used 600 inches/second^2
To compensate for air resistance I just subtracted 180 from my launch speed.
The equation I used for the angle is as follows:

Ang = 90 – (0.5 * asin((600 * (sqrt(((Gx – Tx)^2) + ((Gy – Ty)^2))))/(1800^2)))

where Gx and Gy are the mortar’s position and Tx and Ty are the target’s position.
The range is between 600 and about 4400 inches from the mortar.

Multitroid, an online Super Metroid clone!

Friday, January 9th, 2009 by SharQueDo

One of my fangame projects is Multitroid. It will be a Super Metroid clone written from scratch, but with (eventually) added online multiplayer gameplay. The game is in development for 2,5 months now, and is still nowhere near finished or playable even (we do have a working map editor though), but progress is steady.

This blog will be the main source for information, updates, progress reports and downloads about Multitroid from now on (previous source: Metroid: Fan Mission). Check the link at the top to go to Multitroid’s page (or just click this).

Multitroid

Welcome to Mineth Studios blog!

Friday, January 9th, 2009 by SharQueDo

Welcome to the Mineth Studios blog! This blog will feature specific computer, programming and game-related information, tutorials, examples and videos.

Stay tuned for updates! O, and happy newyear!