Archive for May, 2009

Mineth.net forum launched!

Monday, May 18th, 2009 by SharQueDo

Mineth.net now has it’s own official forums! Visit us at the Shinesparkers! (near the bottom)

azFRAXY//REDUX #2

Saturday, May 2nd, 2009 by AzMiLion
azFRAXY//REDUX enemy

azFRAXY//REDUX enemy

Hey all,

Development on aF//RD is coming along quite nicely, having experimented with events and the new attach types a bit i have created a new enemy.
It’s basically your standard dragon/snake type boss. But hell, it’ll do.

So what have i found out about the new FRAXY editor attach methods? They are crashy as fuck, i must’ve had the editor crash on me 20 times. which always leads to losing all your data.
But enough about that, t’s now possible to easily make tails that move realistically behind the bosses wich lead to better encounters.

I’m thinking about making 5-6 bosses per update, just as i did with azFRAXY, So i can work on it for a while and then do nothing, since i’m ofcourse also busy with my job, playing videogames,testing(a.k.a destroying)SQD’s editors and games and other assorted things.

The current status of the first version of aF/RD is about half done.I’ve gotten 3 bosses done definitively, 2 of which have been posted on this blog. Two spinnertype bosses(Think Orbic) one big, one small. And the dragon you see to the left.

haven’t thought about the other bosses i’m gonna make yet, but then again i never really think about them untill i start working on them.
It’s how my creative process works, i just wing it.

Well enough of this rambling on about nothing, thats it for this update.

azFRAXY//REDUX #1

Saturday, May 2nd, 2009 by AzMiLion
azFRAXY//REDUX

protoSPIN//REDUX

Allright peoples,

Here’s the beef.I’ve decided to start working on azFRAXY(aF) once again,It’ll have a different name though(azFRAXY//REDUX(aF//RD from now on)), to signify the restart,This strapping young lad on the left, that’s protoSPIN//REDUX, a redesigned version of one of the bosses from aF, yes it’s a spinner. yes they are hard as fuck, Yes he can regen his cores, no those aren’t lasers.
Apparently FRAXY got changed to hell and back in my absence, and now i’ve gotten all these new toys to play with.

Building bosses is still a complete bitch though.
mostly because of the way the parent system limits you to 16 child objects per parent, and that requires some creative use of invisible/indestructible parts. Lucky for me, i rememberd how i built the Orbics and the previous protoSPIN, so getting the different rotations in the frame wasn’t that stupidly hard.
I’ll see what i can do about getting the metafraxy page back up, but for now thats it for today.

And behind door #3

Friday, May 1st, 2009 by AzMiLion

Hey guys,

The third and final member of the mineth crew here, it’s me! AzMiLion, Having known SharQueDo for a stupidly long time, we’ve always made games/levels together, wether it’s JazzJackrabbit 2 maps, Warcraft 3 maps. Completely custom games wich fall flat on their face after a long period of development(Vectro comes to mind) or other projects.
Sharqy and I usually work together on everything(I mapped on Metroid Tournament, probably going to help with Multitroid again), though we both have our solo projects.

The last thing i made publicly is a bosspack for the excellent bullet hell shmup, FRAXY.
It was known as azFRAXY and it was a pretty fun compilation, this chunk of shmup hell came forth from metaFRAXY.
A pack i made with members of the metanet community, awesome people, awesome times.

So in short, that’s who i am.