Archive for September, 2009

Multitroid map collision part 1 finished

Wednesday, September 30th, 2009 by SharQueDo

Allright. The first part of map collisions for Multitroid are complete! This is just on map level, calculating collisions per tile. Next step is going into tile detail to pixel level for slopes and rough terrain and adding animation.

multitroid_collisions

Also, as you probably can see, I also added an executable icon. Screw Attack, yay! Regarding the screen size, the real version will have a larger resolution (640×480 to be exact), this small resolution is just for development and testing.

Metroid: Fan Mission and other Metroid fangames

Friday, September 25th, 2009 by SharQueDo

The internet is a great place. And by great, I do not only mean large, but also a fantastic source of information. Some of that information are tools or guides (examples, tutorials) how to make games. I’m talking about Game Maker, Multimedia Fusion and alike. These two game creation tools are commonly used by Metroid: Fan Mission.

Metroid: Fan Mission is the largest community on the internet when it comes to Metroid fangame creations. Most of these mentioned game creation tools are relatively easy to use for anyone, so there’s quite a number of interesting projects going on at MFM. Some of these look really cool. I’ll list a few which I really look forward to:

  • Metroid SR388 by Vonrichter, a Super Metroid fangame. There is a very cool trailer video on his blog at Destructoid, which I highly recommend everyone interested in this topic to view it, if you haven’t done so already. Unfortunately, their official website (www.metroidsr388.com) has been down for a while, so we don’t really know what’s going on in there at the moment. The trailer is a must-see, though.
  • Another Metroid 2 Remake (AM2R) by DoctorM64, a Metroid II remake. There are several video’s on his website, which all looks very cool too! Definitely seems to recreate the ‘Metroid II-feeling’. There’s even a tech demo on there, how about that?
  • ZeroEngine by Zas, a Metroid Zero Mission fangame/engine. This one has very promising screenshots and a very cool trailer video, which looks very much like the original Metroid Zero Mission!

These are only three projects, there are much more on there! Please have a browse through their forums, especially the Game Creation Studio forum!

aF//RD Update: Oh snap.

Tuesday, September 22nd, 2009 by AzMiLion

Hey all,

Sorry for not posting on the blog for such a  insanely long time, but i’ve been busy at work, and seeing as i recently started school again, there won’t be any work done on the pack for quite some time, this is mostly due to me not liking java very much and coding in it taking way to fucking long.
That is all.

Multitroid static page added!

Tuesday, September 22nd, 2009 by SharQueDo

For those of you who don’t feel like browsing through forums for data about Multitroid, I made a static page for it! It hosts some basic info and screenshots. For downloads and additional info, you’ll still be required to use the forums until I bring out solid, non-development releases.

The page can be found here, or click on ‘Multitroid’ in the menu to the left (which previously linked to the forums).

(Gr)avatars in comments!

Monday, September 21st, 2009 by SharQueDo

Since I enabled comments yesterday, I’m now still fine tuning them a bit. I wanted avatars with comments too, so I added Gravatars!

What’s a gravatar, you might ask? Well, the official site’s description reads:

Your Gravatar is an image that follows you from site to site appearing beside your name when you do things like comment or post on a blog. Avatars help identify your posts on blogs and web forums, so why not on any site?

So if you’re commenting not only on my blog, but other people’s blogs that have Gravatars enabled, it will show your own icon! You can sign up for free on their website and upload your image right away!

For those of you who wonder how it works, it’s based on your email address. You sign up with your email on Gravatar.com and upload an image. When you post here using the same email address, it will show your avatar from Gravatar! Isn’t that just convenience?

Small site update, comments enabled

Monday, September 21st, 2009 by SharQueDo

I just want to let everyone know that commenting on these articles have been enabled again. I’ve installed a (hopefully) decent SPAM filter, since last time I got too much spam to dealt with, so I closed commenting all together.

But now it’s open again! So please, feel free to comment us on our work! Either using comments on articles or on the forums (see menu). We’ll be happy to receive your feedback, especially on my Multitroid project. :)

Multitroid, what?

Monday, September 21st, 2009 by SharQueDo

A quick mockup screenshot I made about Multitoid. Yes, I know the HUD is missing and stuff. But meh, who doesn’t want to see Samus vs Samus, Super Metroid-style, online?

Quick mockup for Multitroid.

This is basicly what I’m building. Super Metroid, online. Maybe I’ll make a few more (proper) mockups later. If you like to request a mockup or anything, drop me a line on the forums (see menu)! I’ll see what I can do. ;)

Multitroid progress report #4

Sunday, September 20th, 2009 by SharQueDo

Optimizing and cleaning up code atm, so that we’ll have a clean base when we can really start working on the player physics and networking code after. At the moment, there’s some duplicate code which I’m stuffing away (properly, mind you) in the existing classes. Also for time being, I’m kind of busy with IRL stuff, so I haven’t got a whole lot of time to properly work on anything at the moment.

I also might add more tilesets soon to give people more freedom with map design. Don’t hesitate to fire up the level editor and show me some of your work. ;)

Reminder: Multitroid Level Editor released!

Friday, September 18th, 2009 by SharQueDo

A reminder to you folks who don’t read the forums (as often):

The current level editor for Multitroid has been released a while ago. This is not the actual game, like a tech demo or something playable whatsoever. But rather, the level editor. It hasn’t been built for simplicity, please consult the included readme before use or ask on the forums.

Please check this topic for more info and download link.

The level editor is pretty much functional, and although levels can’t be tested yet, I’d like to point out that good maps will be officially included in future releases of Multitroid. Also, please report any bugs you find in the bug report topic. Other than that, I also want to hear your comments, questions and suggestions about Multitroid, about the whole idea of an online Super Metroid-fangame and the level editor in it’s current state. Also feel free to show off creations you made with the level editor!

Please register on the forums and let me hear your voice and thoughts about it.

New theme + Multitroid update

Thursday, September 17th, 2009 by SharQueDo

The old theme was getting boring, so I picked something different. Simplicity is the key! (If you don’t like it, then shoo! :< )

Also, Multitroid isn’t dead as I’ve hear some people say. It’s just that I’m too busy in real life at the moment to properly work on stuff like Multitroid. Other than that, the engine is getting along quite nicely. We can start working on a tech demo and networking code soon.

In other news, the link linking to the forums in the Pages section works again. No idea when or why it broke, but it works again. Don’t forget to register and say hi to us there!

Commenting on posts have been disabled due huge amounts of spam (and me being too lazy to use a proper spam filter). If you would like to leave a message to us, please use the forums!

Stay tuned for more updates!