Archive for December, 2009

Quick update

Monday, December 7th, 2009 by SharQueDo

Just wanted to share a quick update with you guys about Multitroid.

I’ve just rewritten the sprite animation engine. It’s now looking much more smoother, more bug-free and easier to expand in the code. Soon we’ll have a steady base to work on regarding multiplayer and even record snapshots for a trailer video.

Big things on the todo-list now is to polish the physics engine (add slope support), add a basic user interface (menu) and start rewriting the old network code.

Stay tuned. A beta release might come sooner than you think. :)

Inactivity

Sunday, December 6th, 2009 by SharQueDo

There wasn’t been much development going on lately due IRL issues. But things are getting quiet here again, so I can focus more on Multitroid a bit.