Archive for the 'General' Category

Multitroid update 5, Norfair preview!

Wednesday, October 7th, 2009 by SharQueDo

I’ve polished the physics engine a bit, it’s getting along quite fine. I also added additional tilesets for Brinstar, Norfair, Crateria and Maridia. The window size can now be set dynamically instead of forced 320×240 and scales accordingly.

Here’s a screenshot from a quick Norfair level I put together:

Note that the background distortion and lava aren’t perfect yet, and the heat glow on Samus and some of the tiles are still missing. I am aware of this and will be fixed/added later.

(Gr)avatars in comments!

Monday, September 21st, 2009 by SharQueDo

Since I enabled comments yesterday, I’m now still fine tuning them a bit. I wanted avatars with comments too, so I added Gravatars!

What’s a gravatar, you might ask? Well, the official site’s description reads:

Your Gravatar is an image that follows you from site to site appearing beside your name when you do things like comment or post on a blog. Avatars help identify your posts on blogs and web forums, so why not on any site?

So if you’re commenting not only on my blog, but other people’s blogs that have Gravatars enabled, it will show your own icon! You can sign up for free on their website and upload your image right away!

For those of you who wonder how it works, it’s based on your email address. You sign up with your email on Gravatar.com and upload an image. When you post here using the same email address, it will show your avatar from Gravatar! Isn’t that just convenience?

Small site update, comments enabled

Monday, September 21st, 2009 by SharQueDo

I just want to let everyone know that commenting on these articles have been enabled again. I’ve installed a (hopefully) decent SPAM filter, since last time I got too much spam to dealt with, so I closed commenting all together.

But now it’s open again! So please, feel free to comment us on our work! Either using comments on articles or on the forums (see menu). We’ll be happy to receive your feedback, especially on my Multitroid project. :)

New theme + Multitroid update

Thursday, September 17th, 2009 by SharQueDo

The old theme was getting boring, so I picked something different. Simplicity is the key! (If you don’t like it, then shoo! :< )

Also, Multitroid isn’t dead as I’ve hear some people say. It’s just that I’m too busy in real life at the moment to properly work on stuff like Multitroid. Other than that, the engine is getting along quite nicely. We can start working on a tech demo and networking code soon.

In other news, the link linking to the forums in the Pages section works again. No idea when or why it broke, but it works again. Don’t forget to register and say hi to us there!

Commenting on posts have been disabled due huge amounts of spam (and me being too lazy to use a proper spam filter). If you would like to leave a message to us, please use the forums!

Stay tuned for more updates!

Mineth.net forum launched!

Monday, May 18th, 2009 by SharQueDo

Mineth.net now has it’s own official forums! Visit us at the Shinesparkers! (near the bottom)

And behind door #3

Friday, May 1st, 2009 by AzMiLion

Hey guys,

The third and final member of the mineth crew here, it’s me! AzMiLion, Having known SharQueDo for a stupidly long time, we’ve always made games/levels together, wether it’s JazzJackrabbit 2 maps, Warcraft 3 maps. Completely custom games wich fall flat on their face after a long period of development(Vectro comes to mind) or other projects.
Sharqy and I usually work together on everything(I mapped on Metroid Tournament, probably going to help with Multitroid again), though we both have our solo projects.

The last thing i made publicly is a bosspack for the excellent bullet hell shmup, FRAXY.
It was known as azFRAXY and it was a pretty fun compilation, this chunk of shmup hell came forth from metaFRAXY.
A pack i made with members of the metanet community, awesome people, awesome times.

So in short, that’s who i am.

Inactivity

Wednesday, March 4th, 2009 by SharQueDo

Sorry for the inactivity of the blog for the past period. It’s mostly due I’m too busy with IRL stuff to work on things Multitroid. It is still in development, though. Only progress is slow at the moment.

Welcome to Mineth Studios blog!

Friday, January 9th, 2009 by SharQueDo

Welcome to the Mineth Studios blog! This blog will feature specific computer, programming and game-related information, tutorials, examples and videos.

Stay tuned for updates! O, and happy newyear!