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	<title>Mineth Studios&#187; Metroid Tournament Archives  &#8211; Mineth.net</title>
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	<description>Home of Multitroid, and more!</description>
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		<title>Metroid fangames &amp; Metroid Tournament, status: Recovered!</title>
		<link>http://www.mineth.net/metroid-fangames-metroid-tournament-status-recovered/</link>
		<comments>http://www.mineth.net/metroid-fangames-metroid-tournament-status-recovered/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 13:07:31 +0000</pubDate>
		<dc:creator>SharQueDo</dc:creator>
				<category><![CDATA[Metroid Tournament]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[fan]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamemaker]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[mission]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Multitroid]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[tournament]]></category>
		<category><![CDATA[zero]]></category>

		<guid isPermaLink="false">http://www.mineth.net/2009/01/20/metroid-fangames-metroid-tournament-status-recovered/</guid>
		<description><![CDATA[About  3 years ago, I started working on a multiplayer Metroid fangame in GameMaker® 6. It featured Metroid: Zero Mission graphics and gameplay alike(ish). That fangame was called: Metroid Kombat (cheesy, I know).
It was mostly a game I developed when I hadn&#8217;t had !@#$ to do at my school back then, and it was purely [...]]]></description>
			<content:encoded><![CDATA[<p>About  3 years ago, I started working on a multiplayer Metroid fangame in GameMaker® 6. It featured Metroid: Zero Mission graphics and gameplay alike(ish). That fangame was called: <strong>Metroid Kombat</strong> (cheesy, I know).</p>
<p>It was mostly a game I developed when I hadn&#8217;t had !@#$ to do at my school back then, and it was purely made for LAN (bad networking code, etc). It was fun while it lasted, I enjoyed some good time in not only making it but also playing it with classmates and friends. Unfortunatly, I lost <em>(these two words are you going to hear a lot at my blog)</em> the GameMaker project files, including backups.</p>
<p>Back then, I was starting to hang around <a title="http://metroidr.brpxqzme.net/" href="http://metroidr.brpxqzme.net/">Metroid: Fan Mission</a>, a Metroid fangaming community. We created a team of a few people (notable me, &#8216;Chucky&#8217;, &#8216;wild8900&#8242;, &#8216;Metro&#8217; and &#8216;Dragon&#8217;) who were to recreate a multiplayer Metroid fangame, but this time with custommade graphics (latter persons all being excellent pixel artists).</p>
<p>The game to be made was called <strong>Metroid Tournament</strong> (also cheesy, I know). Progress went slow but steady. The engine was slowly developed, a lot of sprites, artwork and concepts were made. Months of dedication went in the project, notably on the graphical goods.</p>
<p>Ofcourse, I&#8217;m not me if disaster not struck again. Two years ago, I lost litterally everything from the project, and the project was cancelled. The loss was too great, and we couldn&#8217;t be !@#$ed to recreate everything. Besides, the engine wasn&#8217;t near multiplayer support yet, at all.</p>
<p>But somehow, because of a miracle, all that was lost from Metroid Tournament is recovered recently! All sprites, tiles, hud concepts, 16 worked out map concepts, menu screens, logo&#8217;s, icons, everything! Everything is recovered!</p>
<p><img class="alignnone size-full wp-image-91" title="metroidtournament_sprites" src="http://www.mineth.net/wp-content/uploads/2009/01/metroidtournament_sprites.png" alt="metroidtournament_sprites" width="442" height="64" /></p>
<p>I&#8217;m not going to cancel Multitroid because of this, or merge anything Metroid Tournament related into Multitroid, but I do expect to start working on a second branch in the same engine I&#8217;m using for Multitroid in the near future.</p>
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