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	<title>Mineth Studios</title>
	<link>http://www.mineth.net</link>
	<description>Home of Multitroid, and more!</description>
	<lastBuildDate>Sun, 13 Jun 2010 22:17:03 +0000</lastBuildDate>
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	<item>
		<title>Progress, we has it.</title>
		<description><![CDATA[I&#8217;ve rewritten most of the map engine. Things are now much more stable and faster than before. No more FPS drops when rendering large maps. Tested on a generated 2000&#215;2000 (x 3 layers) map, which is _ridiculously_ large. Playable large maps (32 players) should be around a few hundred tiles max. Previously, map rendering was [...]]]></description>
		<link>http://www.mineth.net/progress-we-has-it/</link>
			</item>
	<item>
		<title>Hm, woops</title>
		<description><![CDATA[I kinda broke my WordPress installation (don&#8217;t ask) and I&#8217;m pretty much required to reinstall a new one now. The website might look fine, but in the administration interface, stuff is really !@#$ed up at the moment.
Good thing I also had a new template almost ready for the website (nothing too flashy, mind you!), which [...]]]></description>
		<link>http://www.mineth.net/hm-woops/</link>
			</item>
	<item>
		<title>Yeah&#8230;</title>
		<description><![CDATA[I&#8217;ve been lazy the past few months. Didn&#8217;t really work much on Multitroid really.
I do however managed to get something working I wasn&#8217;t trying to manage a few days ago, namely proper screen scaling and proper background distortion. Both realtime and fast!
Hurray to my first Multitroid video! Hopefully many more will follow. This is all [...]]]></description>
		<link>http://www.mineth.net/yeah/</link>
			</item>
	<item>
		<title>Quick update</title>
		<description><![CDATA[Just wanted to share a quick update with you guys about Multitroid.
I&#8217;ve just rewritten the sprite animation engine. It&#8217;s now looking much more smoother, more bug-free and easier to expand in the code. Soon we&#8217;ll have a steady base to work on regarding multiplayer and even record snapshots for a trailer video.
Big things on the [...]]]></description>
		<link>http://www.mineth.net/quick-update/</link>
			</item>
	<item>
		<title>Inactivity</title>
		<description><![CDATA[There wasn&#8217;t been much development going on lately due IRL issues. But things are getting quiet here again, so I can focus more on Multitroid a bit.
Bookmark to
]]></description>
		<link>http://www.mineth.net/inactivity-2/</link>
			</item>
	<item>
		<title>Multitroid update 5, Norfair preview!</title>
		<description><![CDATA[I&#8217;ve polished the physics engine a bit, it&#8217;s getting along quite fine. I also added additional tilesets for Brinstar, Norfair, Crateria and Maridia. The window size can now be set dynamically instead of forced 320&#215;240 and scales accordingly.
Here&#8217;s a screenshot from a quick Norfair level I put together:

Note that the background distortion and lava aren&#8217;t perfect yet, [...]]]></description>
		<link>http://www.mineth.net/multitroid-updated-5-norfair-preview/</link>
			</item>
	<item>
		<title>Multitroid map collision part 1 finished</title>
		<description><![CDATA[Allright. The first part of map collisions for Multitroid are complete! This is just on map level, calculating collisions per tile. Next step is going into tile detail to pixel level for slopes and rough terrain and adding animation.

Also, as you probably can see, I also added an executable icon. Screw Attack, yay! Regarding the screen [...]]]></description>
		<link>http://www.mineth.net/multitroid-map-collision-part-1-finished/</link>
			</item>
	<item>
		<title>Metroid: Fan Mission and other Metroid fangames</title>
		<description><![CDATA[The internet is a great place. And by great, I do not only mean large, but also a fantastic source of information. Some of that information are tools or guides (examples, tutorials) how to make games. I&#8217;m talking about Game Maker, Multimedia Fusion and alike. These two game creation tools are commonly used by Metroid: [...]]]></description>
		<link>http://www.mineth.net/metroid-fan-mission-and-other-metroid-fangames/</link>
			</item>
	<item>
		<title>aF//RD Update: Oh snap.</title>
		<description><![CDATA[Hey all,
Sorry for not posting on the blog for such a  insanely long time, but i&#8217;ve been busy at work, and seeing as i recently started school again, there won&#8217;t be any work done on the pack for quite some time, this is mostly due to me not liking java very much and coding in [...]]]></description>
		<link>http://www.mineth.net/afrd-update-snap/</link>
			</item>
	<item>
		<title>Multitroid static page added!</title>
		<description><![CDATA[For those of you who don&#8217;t feel like browsing through forums for data about Multitroid, I made a static page for it! It hosts some basic info and screenshots. For downloads and additional info, you&#8217;ll still be required to use the forums until I bring out solid, non-development releases.
The page can be found here, or [...]]]></description>
		<link>http://www.mineth.net/multitroid-static-page-added/</link>
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