
azFRAXY//REDUX enemy
Hey all,
Development on aF//RD is coming along quite nicely, having experimented with events and the new attach types a bit i have created a new enemy.
It’s basically your standard dragon/snake type boss. But hell, it’ll do.
So what have i found out about the new FRAXY editor attach methods? They are crashy as fuck, i must’ve had the editor crash on me 20 times. which always leads to losing all your data.
But enough about that, t’s now possible to easily make tails that move realistically behind the bosses wich lead to better encounters.
I’m thinking about making 5-6 bosses per update, just as i did with azFRAXY, So i can work on it for a while and then do nothing, since i’m ofcourse also busy with my job, playing videogames,testing(a.k.a destroying)SQD’s editors and games and other assorted things.
The current status of the first version of aF/RD is about half done.I’ve gotten 3 bosses done definitively, 2 of which have been posted on this blog. Two spinnertype bosses(Think Orbic) one big, one small. And the dragon you see to the left.
haven’t thought about the other bosses i’m gonna make yet, but then again i never really think about them untill i start working on them.
It’s how my creative process works, i just wing it.
Well enough of this rambling on about nothing, thats it for this update.